@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
36 lines • 1.11 kB
TypeScript
import { TgdEvent } from "../event";
import { TgdProgram } from "../program";
interface TgdTextureDepthStorage {
width: number;
height: number;
type: "DEPTH_COMPONENT24" | "DEPTH_COMPONENT16" | "DEPTH_COMPONENT32F";
}
export declare class TgdTextureDepth {
readonly name: string;
readonly gl: WebGL2RenderingContext;
readonly eventChange: TgdEvent<TgdTextureDepth>;
private readonly _texture;
private _width;
private _height;
private static counter;
constructor(context: {
gl: WebGL2RenderingContext;
}, options: Partial<TgdTextureDepthStorage> & {
width: number;
height: number;
});
delete(): void;
get width(): number;
get height(): number;
get glTexture(): WebGLTexture;
bind(): void;
/**
*
* @param unit Unit to link the texture to
* @param program The program that owns the uniform to update
* @param uniformName The uniform that hold the texture
*/
activate(unit: number, program?: TgdProgram, uniformName?: string): this;
}
export {};
//# sourceMappingURL=texture-depth.d.ts.map