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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdPainterGroup } from "../group"; import { TgdPainter } from "../painter"; import { WebglBlendOptions, WebglDepthOptions, WebglCullOptions, WebglStencilOptions } from "../../utils/state"; import { TgdPainterFunction } from "../../types/painter"; export interface TgdPainterStateOptions { children: TgdPainter[]; color: boolean | [boolean, boolean, boolean, boolean]; blend: WebglBlendOptions; depth: WebglDepthOptions; cull: WebglCullOptions; stencil: WebglStencilOptions; name: string; /** * Function to execute before painting. */ onEnter?: TgdPainterFunction; /** * Function to execute after painting. */ onExit?: TgdPainterFunction; } export declare class TgdPainterState extends TgdPainterGroup { static do(options: Omit<Partial<TgdPainterStateOptions>, "children" | "onEnter" | "onExit"> & { gl: WebGL2RenderingContext; }, action: () => void): void; static debug(gl: WebGL2RenderingContext): void; readonly color: { red: boolean; green: boolean; blue: boolean; alpha: boolean; }; constructor(context: { gl: WebGL2RenderingContext; }, options?: Partial<TgdPainterStateOptions>); } //# sourceMappingURL=state.d.ts.map