@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
90 lines • 2.68 kB
TypeScript
import { TgdDataset } from "../../dataset";
import { TgdPainter } from "../painter";
import { ArrayNumber2, ArrayNumber4 } from "../../types";
import { TgdTexture2D } from "../../texture";
import { TgdCamera } from "../../camera";
import { TgdMaterial } from "../../material";
export type TgdPainterSegmentsOptions = {
/**
* Number of faces around the cylinder.
* Min is 3.
* Default to **3**.
*/
roundness: number;
/**
* With orthographic camera, this is a value in pixels.
*/
minRadius: number;
/**
* Material to apply to the resulting mesh.
*/
material?: TgdMaterial;
};
/**
* @example
* ```
* const factory = new TgdPainterSegmentsData()
* factory.add(
* [0, 0, 0, .2],
* [1, 0, 0, .1],
* )
* factory.add(
* [0, 0, 0, .2],
* [0, 1, 0, .1],
* )
* factory.add(
* [0, 0, 0, .2],
* [0, 0, 1, .1],
* )
* const segments = new TgdPainterSegments(
* segment, factory
* )
* ```
*/
export declare class TgdPainterSegments extends TgdPainter {
protected readonly context: {
gl: WebGL2RenderingContext;
camera: TgdCamera;
};
colorTexture: TgdTexture2D;
minRadius: number;
radiusMultiplier: number;
radiusConstant: number;
radiusSwitch: number;
private readonly vao;
private readonly prg;
private readonly vertexCount;
private readonly instanceCount;
private readonly material;
constructor(context: {
gl: WebGL2RenderingContext;
camera: TgdCamera;
}, options: Partial<TgdPainterSegmentsOptions> & {
makeDataset: () => InstanceDataset;
});
delete(): void;
paint(time: number, delay: number): void;
}
type InstanceDataset = TgdDataset;
export declare class TgdPainterSegmentsData {
private _count;
private readonly attXYZR0;
private readonly attUV0;
private readonly attInfluence0;
private readonly attXYZR1;
private readonly attUV1;
private readonly attInfluence1;
get count(): number;
/**
* @param XYZR0 (x,y,z) and radius of point A.
* @param XYZR1 (x,y,z) and radius of point B.
* @param UV0 Texture coordinates for point A.
* @param UV1 Texture coordinates for point B.
* @param radiusMultiplierInfluence0 If you put 0, the radius won't change regardless to the currently applied radius multiplicator.
* @param radiusMultiplierInfluence1
*/
add(XYZR0: ArrayNumber4, XYZR1: ArrayNumber4, UV0?: ArrayNumber2, UV1?: ArrayNumber2, radiusMultiplierInfluence0?: number, radiusMultiplierInfluence1?: number): void;
readonly makeDataset: () => InstanceDataset;
}
export {};
//# sourceMappingURL=segments.d.ts.map