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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdPainterFunction } from "../types/painter"; import { TgdDebugPainterHierarchy as TgdDebugPainterHierarchy, TgdPainter } from "./painter"; export type TgdPainterGroupOptions = { onEnter?(time: number, delay: number): void; onExit?(time: number, delay: number): void; name?: string; }; /** * Group several painters together. */ export declare class TgdPainterGroup extends TgdPainter { active: boolean; onEnter: TgdPainterFunction | undefined; onExit: TgdPainterFunction | undefined; protected readonly painters: TgdPainter[]; private readonly logics; constructor(painters?: TgdPainter[], { onEnter, onExit, name }?: TgdPainterGroupOptions); forEachChild(callback: (child: TgdPainter, index: number) => void): void; has(painter: TgdPainter): boolean; add(...painters: TgdPainter[]): void; addFirst(...painters: TgdPainter[]): void; remove(...painters: TgdPainter[]): void; removeAll(): void; delete(): void; logicAdd(logic?: (time: number, delay: number) => void): void; logicRemove(logic?: (time: number, delay: number) => void): void; logicClear(): void; paint(time: number, delay: number): void; get hierarchy(): TgdDebugPainterHierarchy; debugHierarchy(caption?: string): void; private recursiveDebug; } //# sourceMappingURL=group.d.ts.map