@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
33 lines • 1.35 kB
TypeScript
import { TgdPainterFunction } from "../types/painter";
import { TgdDebugPainterHierarchy as TgdDebugPainterHierarchy, TgdPainter } from "./painter";
export type TgdPainterGroupOptions = {
onEnter?(time: number, delay: number): void;
onExit?(time: number, delay: number): void;
name?: string;
};
/**
* Group several painters together.
*/
export declare class TgdPainterGroup extends TgdPainter {
active: boolean;
onEnter: TgdPainterFunction | undefined;
onExit: TgdPainterFunction | undefined;
protected readonly painters: TgdPainter[];
private readonly logics;
constructor(painters?: TgdPainter[], { onEnter, onExit, name }?: TgdPainterGroupOptions);
forEachChild(callback: (child: TgdPainter, index: number) => void): void;
has(painter: TgdPainter): boolean;
add(...painters: TgdPainter[]): void;
addFirst(...painters: TgdPainter[]): void;
remove(...painters: TgdPainter[]): void;
removeAll(): void;
delete(): void;
logicAdd(logic?: (time: number, delay: number) => void): void;
logicRemove(logic?: (time: number, delay: number) => void): void;
logicClear(): void;
paint(time: number, delay: number): void;
get hierarchy(): TgdDebugPainterHierarchy;
debugHierarchy(caption?: string): void;
private recursiveDebug;
}
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