@tolokoban/tgd
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ToloGameDev library for WebGL2
4 lines • 1.23 kB
TypeScript
export type WebglTextureInternalFormat = "DEPTH_COMPONENT16" | "DEPTH_COMPONENT24" | "DEPTH_COMPONENT32F" | "DEPTH24_STENCIL8" | "DEPTH32F_STENCIL8" | "R11F_G11F_B10F" | "R16F" | "R16I" | "R16UI" | "R32F" | "R32I" | "R32UI" | "R8_SNORM" | "R8" | "R8I" | "R8UI" | "RG16F" | "RG16I" | "RG16UI" | "RG32F" | "RG32I" | "RG32UI" | "RG8_SNORM" | "RG8" | "RG8I" | "RG8UI" | "RGB10_A2" | "RGB10_A2UI" | "RGB16F" | "RGB16I" | "RGB16UI" | "RGB32F" | "RGB32I" | "RGB32UI" | "RGB5_A1" | "RGB565" | "RGB8_SNORM" | "RGB8" | "RGB8I" | "RGB8UI" | "RGB9_E5" | "RGBA16F" | "RGBA16I" | "RGBA16UI" | "RGBA32F" | "RGBA32I" | "RGBA32UI" | "RGBA4" | "RGBA8_SNORM" | "RGBA8" | "RGBA8I" | "RGBA8UI" | "SRGB8_ALPHA8" | "SRGB8";
export type WebglTextureFormat = "LUMINANCE_ALPHA" | "LUMINANCE" | "RED_INTEGER" | "RED" | "RG_INTEGER" | "RG" | "RGB_INTEGER" | "RGB" | "RGBA_INTEGER" | "RGBA";
export type WebglTextureType = "BYTE" | "UNSIGNED_BYTE" | "SHORT" | "UNSIGNED_SHORT" | "UNSIGNED_SHORT_5_6_5" | "UNSIGNED_SHORT_5_5_5_1" | "UNSIGNED_SHORT_4_4_4_4" | "INT" | "UNSIGNED_INT" | "UNSIGNED_INT_5_9_9_9_REV" | "UNSIGNED_INT_2_10_10_10_REV" | "UNSIGNED_INT_10F_11F_11F_REV" | "UNSIGNED_INT_24_8" | "HALF_FLOAT" | "FLOAT";
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