@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
38 lines • 1.67 kB
TypeScript
import { WebglMagFilter, WebglMinFilter, WebglWrap } from "../../types";
import { WebglTextureFormat, WebglTextureInternalFormat, WebglTextureType } from "./types";
export interface WebglTextureParameters {
wrapS?: WebglWrap;
wrapT?: WebglWrap;
wrapR?: WebglWrap;
minFilter?: WebglMinFilter;
magFilter?: WebglMagFilter;
}
export interface WebglTexture2DCreateFromArrayOptions extends WebglTextureParameters {
width: number;
height: number;
/** Mipmap level */
level?: number;
/** Offset to apply on the `data` to skip the beginning */
offset?: number;
/** /what unit to store the texture in */
unit?: number;
/**
* Should we flip the texture vertically when storing it?
*
* By default the UV coordinates are (0,0) at the bottom/left
* and (1,1) at the top/right.
*/
flipY?: boolean;
/** Format into which WebGL will convert the texture */
internalFormat?: WebglTextureInternalFormat;
/** Format of the source */
format?: WebglTextureFormat;
type?: WebglTextureType;
}
export declare function webglTextureCreate(gl: WebGL2RenderingContext): WebGLTexture;
/**
* This is applied to the last binded texture.
*/
export declare function webglTextureParametersSet(gl: WebGL2RenderingContext, { wrapS, wrapT, wrapR, minFilter, magFilter }: WebglTextureParameters): void;
export declare function webglTextureCreate2DFromArray(gl: WebGL2RenderingContext, data: Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array, options: WebglTexture2DCreateFromArrayOptions): WebGLTexture;
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