@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
13 lines • 869 B
TypeScript
import { TgdTypeArrayForElements } from "../types";
/**
* drawElements() can be used with 8, 16 or 32 unsinged ints arrays.
* But the function does not know what type was passed as argument.
* You need to specify the type: UNSIGNED_BYTE, UNSIGNED_SHORT or
* UNSIGNED_INT.
*
* This helper function gives you the type of the array passed as argument.
*/
export declare function webglElementTypeFromTypedArray(typedArray: TgdTypeArrayForElements): 5121 | 5123 | 5125;
export declare function webglTypedArrayFromBufferSource(bufferSource: BufferSource, type: number): Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike> | Float32Array<ArrayBufferLike>;
export declare function webglLookup(type: number): keyof WebGL2RenderingContext;
//# sourceMappingURL=webgl.d.ts.map