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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { WebglEnumDepthFunction } from "../../types/webgl"; export interface WebglDepthOptions { enabled: boolean; func: WebglEnumDepthFunction; mask: boolean; rangeMin: number; rangeMax: number; } export declare const webglPresetDepth: Readonly<Record<"off" | "less" | "lessOrEqual", WebglDepthOptions>>; export declare function webglDepthSet(gl: WebGL2RenderingContext, depth: WebglDepthOptions): void; export declare function webglDepthGet(gl: WebGL2RenderingContext): WebglDepthOptions; export declare function webglDepthExec(gl: WebGL2RenderingContext, depth: WebglDepthOptions, action: () => void): void; export declare function webglDebugDepth(gl: WebGL2RenderingContext, caption?: string): void; //# sourceMappingURL=depth.d.ts.map