UNPKG

@tolokoban/tgd

Version:

ToloGameDev library for WebGL2

9 lines 384 B
/** * Creating a Pixel Buffer Object is usefull to store big images into the GPU. * * @param gl * @param source * @returns Handle of the created PBO. */ export declare function tgdPixelBufferObjectCreate(gl: WebGL2RenderingContext, source: HTMLImageElement | HTMLCanvasElement | Uint8ClampedArray, width?: number, height?: number): WebGLBuffer; //# sourceMappingURL=pbo.d.ts.map