@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
15 lines • 644 B
TypeScript
import { TgdDataset } from "../dataset";
import { TgdVec3 } from "../math";
/**
* Compute the bounding box of a Dataset.
* @param dataset
* @param attPositionName Name of an atttribute of type `vec3` holding the vertices positions.
* @param minVector If specified, it will hold the min bounding box value.
* @param maxVector If specified, it will hold the max bounding box value.
* @returns
*/
export declare function tgdComputeBoundingBox3D(dataset: Readonly<TgdDataset>, attPositionName?: string, minVector?: TgdVec3, maxVector?: TgdVec3): {
min: Readonly<TgdVec3>;
max: Readonly<TgdVec3>;
};
//# sourceMappingURL=bbox.d.ts.map