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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdProgram } from "../program"; import { TgdTextureCubeOptions } from "../types"; export declare class TgdTextureCubeImpl { readonly context: { gl: WebGL2RenderingContext; paint: () => void; }; readonly texture: WebGLTexture; private _width; private _height; private numberOfImagesToLoad; constructor(context: { gl: WebGL2RenderingContext; paint: () => void; }, options: TgdTextureCubeOptions); delete(): void; get ready(): boolean; get width(): number; get height(): number; bind(): void; activate(unit: number, program: TgdProgram, uniformName: string): void; private loadImage; } //# sourceMappingURL=texture-cube.d.ts.map