@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
29 lines • 1.26 kB
TypeScript
import { WebglAttributeType, WebglUniformType } from "..";
import { TgdCodeBloc, TgdCodeFunctions, TgdCodeVariables } from "./code";
/**
* Helper to create a Vertex Shader.
*
* Sometime you need to add some code to a shader depending on
* what you want to display. This can be the case when you use
* different materials. All the 3D transformations are common,
* but you may need more or less varyings and uniforms.
* @see https://registry.khronos.org/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf
*/
export declare class TgdShaderVertex {
precision: "lowp" | "mediump" | "highp";
uniforms: TgdCodeVariables<WebglUniformType>;
attributes: TgdCodeVariables<WebglAttributeType>;
varying: TgdCodeVariables<WebglAttributeType>;
functions: TgdCodeFunctions;
mainCode: TgdCodeBloc;
constructor({ precision, uniforms, attributes, varying, functions, mainCode, }?: Partial<{
precision: "lowp" | "mediump" | "highp";
uniforms: TgdCodeVariables<WebglUniformType>;
attributes: TgdCodeVariables<WebglAttributeType>;
varying: TgdCodeVariables<WebglAttributeType>;
functions: TgdCodeFunctions;
mainCode: TgdCodeBloc;
}>);
get code(): string;
}
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