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@tolokoban/tgd

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ToloGameDev library for WebGL2

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/** * GLTF specs can be found here: * https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html */ import { TgdDataset } from "../../dataset"; import { TgdFormatGltf, TgdFormatGltfAccessor, TgdFormatGltfMaterial, TgdFormatGltfMesh, TgdFormatGltfMeshPrimitive, TgdFormatGltfNode, TgdFormatGltfScene } from "../../types/gltf"; import { TgdTypeArrayForElements } from "../../types"; import { TgdGeometry } from "../../geometry"; import { TgdTexture2D } from "../../texture"; export declare class TgdParserGLTransfertFormatBinary { readonly gltf: Readonly<TgdFormatGltf>; private readonly chunks; private readonly cacheImages; private readonly cacheImageURLs; private readonly cacheBufferViewDatas; constructor(content: ArrayBuffer); get fileSize(): number; getScenes(): TgdFormatGltfScene[]; getScene(sceneIndex: number): TgdFormatGltfScene; getNode(nodeIndex: number): TgdFormatGltfNode; getNodeByName(nodeName: string): TgdFormatGltfNode | undefined; getNodeByNameOrThrow(nodeName: string): TgdFormatGltfNode; getAccessor(accessorIndex?: number): TgdFormatGltfAccessor; getMaterial(materialIndex: number): TgdFormatGltfMaterial; getMesh(meshIndex?: number): TgdFormatGltfMesh; getMeshPrimitive(meshIndex?: number, primitiveIndex?: number): { attributes: Record<string, number>; indices?: number; mode?: number; material?: number; }; getMeshPrimitiveIndices(meshIndex?: number, primitiveIndex?: number): TgdTypeArrayForElements; getAccessorByAttributeName(primitive: TgdFormatGltfMeshPrimitive, attribName: string): TgdFormatGltfAccessor; createTexture2D(context: { gl: WebGL2RenderingContext; }, textureIndex: number): TgdTexture2D; loadImage(imageIndex: number): Promise<HTMLImageElement | undefined>; getImageURL(imageIndex: number): string | undefined; getBufferViewData(accessor: TgdFormatGltfAccessor): Int8Array | Uint8Array | Int16Array | Uint16Array | Uint32Array | Float32Array; getBufferViewData(bufferViewIndex: number, type?: number | "Int8" | "Uint8" | "Int16" | "Uint16" | "Uint32" | "Float32"): Int8Array | Uint8Array | Int16Array | Uint16Array | Uint32Array | Float32Array; findAccessorForBufferView(bufferViewIndex: number): TgdFormatGltfAccessor | undefined; setAttrib(dataset: TgdDataset, attribName: string, meshIndex?: number, primitiveIndex?: number, primitiveAttribName?: string): void; makeGeometry({ computeNormals, meshIndex, primitiveIndex, attPositionName, attNormalName, attTextureCoordsName, }?: { computeNormals?: boolean; meshIndex?: number; primitiveIndex?: number; attPositionName?: string; attNormalName?: string; attTextureCoordsName?: string; }): TgdGeometry; } //# sourceMappingURL=gltf.d.ts.map