@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
29 lines • 1.11 kB
TypeScript
import { TgdContext } from "../../context";
import { TgdPainterGroup } from "../group";
import { TgdPainter } from "../painter";
import { WebglBlendOptions, WebglDepthOptions, WebglCullOptions, WebglStencilOptions } from "../../utils/state";
import { TgdPainterFunction } from "../../types/painter";
export interface TgdPainterStateOptions {
children: TgdPainter[];
color: boolean | [boolean, boolean, boolean, boolean];
blend: WebglBlendOptions;
depth: WebglDepthOptions;
cull: WebglCullOptions;
stencil: WebglStencilOptions;
name: string;
/**
* Function to execute before painting.
*/
onEnter?: TgdPainterFunction;
/**
* Function to execute after painting.
*/
onExit?: TgdPainterFunction;
}
export declare class TgdPainterState extends TgdPainterGroup {
static do(options: Omit<Partial<TgdPainterStateOptions>, "children" | "onEnter" | "onExit"> & {
gl: WebGL2RenderingContext;
}, action: () => void): void;
constructor(context: TgdContext, options?: Partial<TgdPainterStateOptions>);
}
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