@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
27 lines • 1.04 kB
TypeScript
import { TgdPainterFunction } from "../types/painter";
import { TgdDebugPainterhierarchy, TgdPainter } from "./painter";
export type TgdPainterGroupOptions = {
onEnter?(time: number, delay: number): void;
onExit?(time: number, delay: number): void;
name?: string;
};
/**
* Group several painters together.
*/
export declare class TgdPainterGroup extends TgdPainter {
active: boolean;
onEnter: TgdPainterFunction | undefined;
onExit: TgdPainterFunction | undefined;
private readonly painters;
constructor(painters?: TgdPainter[], { onEnter, onExit, name }?: TgdPainterGroupOptions);
forEachChild(callback: (child: TgdPainter, index: number) => void): void;
has(painter: TgdPainter): boolean;
add(...painters: TgdPainter[]): void;
addFirst(...painters: TgdPainter[]): void;
remove(...painters: TgdPainter[]): void;
removeAll(): void;
delete(): void;
paint(time: number, delay: number): void;
debugHierarchy(): TgdDebugPainterhierarchy;
}
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