@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
35 lines • 1.55 kB
TypeScript
import { ArrayNumber2 } from "..";
import { TgdVec3 } from "./vec3";
import { TgdVec4 } from "./vec4";
export declare class TgdVec2 extends Float32Array {
static fromMix(v1: TgdVec2 | TgdVec3 | TgdVec4, v2: TgdVec2 | TgdVec3 | TgdVec4, a?: number): TgdVec2;
static distance(from: TgdVec2 | TgdVec3 | TgdVec4, to: TgdVec2 | TgdVec3 | TgdVec4): number;
constructor();
constructor(x: Readonly<TgdVec2 | ArrayNumber2>);
constructor(x: number);
constructor(x: number, y: number);
clone(): TgdVec2;
mix(vec: Readonly<TgdVec2>, alpha?: number): this;
isEqual(vec: Readonly<TgdVec2 | ArrayNumber2>): boolean;
isClose(vec: Readonly<TgdVec2 | ArrayNumber2>, epsilon?: number): boolean;
from(vec: Readonly<TgdVec2 | TgdVec4 | ArrayNumber2>): this;
fromMix(a: TgdVec2 | TgdVec3 | TgdVec4, b: TgdVec2 | TgdVec3 | TgdVec4, t: number): this;
reset(x: number, y: number): this;
get x(): number;
set x(value: number);
get y(): number;
set y(value: number);
add(...vectors: (TgdVec2 | TgdVec3 | TgdVec4)[]): this;
addWithScale(vec: TgdVec2 | TgdVec3 | TgdVec4, scale: number): this;
subtract(vec: Readonly<TgdVec2 | TgdVec3 | TgdVec4 | ArrayNumber2>): this;
scale(factor: number): this;
dot(vec: Readonly<TgdVec2 | TgdVec3 | TgdVec4 | ArrayNumber2>): number;
get size(): number;
normalize(): this;
/**
* Set random values between -0.5 and +0.5 to each coordinate.
*/
random(): this;
debug(caption?: string): void;
}
//# sourceMappingURL=vec2.d.ts.map