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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { ArrayNumber2 } from ".."; import { TgdVec3 } from "./vec3"; import { TgdVec4 } from "./vec4"; export declare class TgdVec2 extends Float32Array { static fromMix(v1: TgdVec2 | TgdVec3 | TgdVec4, v2: TgdVec2 | TgdVec3 | TgdVec4, a?: number): TgdVec2; static distance(from: TgdVec2 | TgdVec3 | TgdVec4, to: TgdVec2 | TgdVec3 | TgdVec4): number; constructor(); constructor(x: Readonly<TgdVec2 | ArrayNumber2>); constructor(x: number); constructor(x: number, y: number); clone(): TgdVec2; mix(vec: Readonly<TgdVec2>, alpha?: number): this; isEqual(vec: Readonly<TgdVec2 | ArrayNumber2>): boolean; isClose(vec: Readonly<TgdVec2 | ArrayNumber2>, epsilon?: number): boolean; from(vec: Readonly<TgdVec2 | TgdVec4 | ArrayNumber2>): this; fromMix(a: TgdVec2 | TgdVec3 | TgdVec4, b: TgdVec2 | TgdVec3 | TgdVec4, t: number): this; reset(x: number, y: number): this; get x(): number; set x(value: number); get y(): number; set y(value: number); add(...vectors: (TgdVec2 | TgdVec3 | TgdVec4)[]): this; addWithScale(vec: TgdVec2 | TgdVec3 | TgdVec4, scale: number): this; subtract(vec: Readonly<TgdVec2 | TgdVec3 | TgdVec4 | ArrayNumber2>): this; scale(factor: number): this; dot(vec: Readonly<TgdVec2 | TgdVec3 | TgdVec4 | ArrayNumber2>): number; get size(): number; normalize(): this; /** * Set random values between -0.5 and +0.5 to each coordinate. */ random(): this; debug(caption?: string): void; } //# sourceMappingURL=vec2.d.ts.map