@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
101 lines • 2.95 kB
TypeScript
import { TgdMat3 } from "./mat3";
import { TgdQuat } from "./quat";
import { TgdVec3 } from "./vec3";
import { TgdVec4 } from "./vec4";
import { ArrayNumber16, ArrayNumber3, ArrayNumber4 } from "..";
/**
* Column-first 4x4 matrix.
*
* - `m12` means row 2 and column 3 (__A__).
* - `m20` means row 3 and column 1 (__B__).
*
* ```
* +-+-+-+-+
* | | | | |
* +-+-+-+-+
* | | |A| |
* +-+-+-+-+
* |B| | | |
* +-+-+-+-+
* | | | | |
* +-+-+-+-+
* ```
*
* This is how mathematicians use matrices.
*
* But, internally, for WebGL compliance, we store the data like this:
*
* ```
* +--+--+--+--+
* | 0| 4| 8|12|
* +--+--+--+--+
* | 1| 5| 9|13|
* +--+--+--+--+
* | 2| 6|10|14|
* +--+--+--+--+
* | 3| 7|11|15|
* +--+--+--+--+
* ```
*
* That's why is better to access members through the accessor `m00`, `m01`, etc.
*/
export declare class TgdMat4 extends Float32Array {
constructor();
constructor(mat: TgdMat4);
constructor(m00: number, m10: number, m20: number, m30: number, m01: number, m11: number, m21: number, m31: number, m02: number, m12: number, m22: number, m32: number, m03: number, m13: number, m23: number, m33: number);
reset(row0?: ArrayNumber4 | TgdVec4, row1?: ArrayNumber4 | TgdVec4, row2?: ArrayNumber4 | TgdVec4, row3?: ArrayNumber4 | TgdVec4): this;
multiply(mat: TgdMat4): this;
/**
* @param from This matrix will become the inversion of `from`.
* If not defined, the matrix will invert itself.
*/
invert(from?: TgdMat4): this;
get translation(): TgdVec3;
set translation(vec: TgdVec3 | TgdVec4 | ArrayNumber3 | ArrayNumber4);
toTanslation(target: TgdVec3 | TgdVec4): this;
/**
* Add `delta` to the current translation.
*/
translate(delta: TgdVec3 | TgdVec4 | ArrayNumber3 | ArrayNumber4): this;
from(mat: TgdMat4 | ArrayNumber16): this;
fromMat3(mat: TgdMat3 | TgdMat4): this;
toAxes(axisX: TgdVec3, axisY: TgdVec3, axisZ: TgdVec3): this;
toAxisX(axisX: TgdVec3): this;
toAxisY(axisY: TgdVec3): this;
toAxisZ(axisZ: TgdVec3): this;
fromQuat({ x, y, z, w }: Readonly<TgdQuat>): this;
get m00(): number;
set m00(v: number);
get m10(): number;
set m10(v: number);
get m20(): number;
set m20(v: number);
get m30(): number;
set m30(v: number);
get m01(): number;
set m01(v: number);
get m11(): number;
set m11(v: number);
get m21(): number;
set m21(v: number);
get m31(): number;
set m31(v: number);
get m02(): number;
set m02(v: number);
get m12(): number;
set m12(v: number);
get m22(): number;
set m22(v: number);
get m32(): number;
set m32(v: number);
get m03(): number;
set m03(v: number);
get m13(): number;
set m13(v: number);
get m23(): number;
set m23(v: number);
get m33(): number;
set m33(v: number);
debug(caption?: string): void;
}
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