@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
34 lines • 1.17 kB
TypeScript
import { ArrayNumber4, WebglAttributeType, WebglUniformType } from "../types";
import { TgdVec4 } from "../math";
import { TgdMaterial } from "./material";
import { TgdCodeBloc } from "../shader/code";
import { TgdLight } from "../light";
import { TgdTexture2D } from "../texture";
import { TgdProgram } from "../program";
export type TgdMaterialDiffuseOptions = Partial<{
color: TgdVec4 | ArrayNumber4 | TgdTexture2D;
light: TgdLight;
ambient: TgdLight;
specularExponent: number;
specularIntensity: number;
}>;
export declare class TgdMaterialDiffuse extends TgdMaterial {
light: TgdLight;
ambient: TgdLight;
specularExponent: number;
specularIntensity: number;
readonly varyings: {
[name: string]: WebglAttributeType;
};
readonly uniforms: {
[name: string]: WebglUniformType;
};
readonly fragmentShaderCode: TgdCodeBloc;
readonly vertexShaderCode: TgdCodeBloc;
private readonly texture;
private readonly lightColor;
private readonly ambientColor;
constructor(options?: TgdMaterialDiffuseOptions);
setUniforms(program: TgdProgram): void;
}
//# sourceMappingURL=diffuse.d.ts.map