@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
21 lines • 1 kB
TypeScript
export type TgdBufferOptionTarget = "ARRAY_BUFFER" | "ELEMENT_ARRAY_BUFFER" | "COPY_READ_BUFFER" | "COPY_WRITE_BUFFER" | "TRANSFORM_FEEDBACK_BUFFER" | "UNIFORM_BUFFER" | "PIXEL_PACK_BUFFER" | "PIXEL_UNPACK_BUFFER";
export type TgdBufferOptionUsage = "STATIC_DRAW" | "DYNAMIC_DRAW" | "STREAM_DRAW" | "STATIC_READ" | "DYNAMIC_READ" | "STREAM_READ" | "STATIC_COPY" | "DYNAMIC_COPY" | "STREAM_COPY";
export interface TgdBufferOptions {
data: BufferSource;
target: TgdBufferOptionTarget;
usage: TgdBufferOptionUsage;
}
export declare class TgdBuffer {
readonly gl: WebGL2RenderingContext;
readonly buffer: WebGLBuffer;
private _target;
private _usage;
constructor(gl: WebGL2RenderingContext, options?: Partial<TgdBufferOptions>);
get target(): TgdBufferOptionTarget;
bind(target?: TgdBufferOptionTarget): void;
bufferData(options: Partial<TgdBufferOptions> & {
data: BufferSource;
}): void;
delete(): void;
}
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