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@tolokoban/tgd

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ToloGameDev library for WebGL2

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export const FRAG = `#version 300 es precision highp float; uniform mat4 uniTransfo; uniform mat4 uniMatrix; uniform samplerCube uniTexture; uniform vec4 uniTint; in vec4 varPoint; out vec4 FragColor; void main() { vec4 t = uniTransfo * uniMatrix * varPoint; FragColor = texture(uniTexture, normalize(t.xyz)) * uniTint; }`; //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoic2t5Ym94LmZyYWcuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi9zcmMvcGFpbnRlci9za3lib3gvc2t5Ym94LmZyYWcudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IkFBQUEsTUFBTSxDQUFDLE1BQU0sSUFBSSxHQUFHOzs7Ozs7Ozs7Ozs7Ozs7O0VBZ0JsQixDQUFBIn0=