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@tolokoban/tgd

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ToloGameDev library for WebGL2

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export declare const FRAG = "#version 300 es\n\nprecision highp float;\n\nuniform sampler2D uniTexture;\nin vec2 varUV;\nout vec4 FragColor;\n\nvoid main() {\n FragColor = texture(uniTexture, varUV);\n}\n"; //# sourceMappingURL=background.frag.d.ts.map