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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdEventPriority } from "../event"; import { TgdInputPointerEventMove, TgdInputPointerEventFinger, TgdInputPointerEventTap, TgdInputPointerEventZoom, TgdInputPointerEventTapMultiple } from "../types"; export declare class TgdInputPointer { private readonly canvas?; readonly eventTap: TgdEventPriority<Readonly<TgdInputPointerEventTap>>; readonly eventTapMultiple: TgdEventPriority<Readonly<TgdInputPointerEventTapMultiple>>; readonly eventMoveStart: TgdEventPriority<Readonly<TgdInputPointerEventMove>>; readonly eventMove: TgdEventPriority<Readonly<TgdInputPointerEventMove>>; readonly eventHover: TgdEventPriority<Readonly<TgdInputPointerEventMove>>; readonly eventMoveEnd: TgdEventPriority<Readonly<TgdInputPointerEventMove>>; readonly eventZoom: TgdEventPriority<Readonly<TgdInputPointerEventZoom>>; /** * This is a tap only of the pointer touched for less that * `tapDelay` milliseconds. */ tapDelay: number; private moves; private controlKeys; private start; private current; private previous; /** * To manage multi taps. */ private lastTap; private tapsCount; /** * If not null, the pointer is touching. */ private pointerEvent; constructor(canvas?: HTMLCanvasElement | undefined); get x(): number; get y(): number; get speedX(): number; get speedY(): number; isTouching(hitTest?: (event: Readonly<TgdInputPointerEventFinger>) => boolean): boolean; detach(): void; private readonly handleContextMenu; private readonly handleCanvasWheel; private readonly handlePointerDown; private readonly handlePointerMove; private readonly handlePointerUp; private isMultiTap; private getPoint; } export declare function resolvePointerButtons({ buttons }: { buttons: number; }): { buttons: number; buttonLeft: boolean; buttonRight: boolean; buttonMiddle: boolean; buttonBack: boolean; buttonForward: boolean; }; //# sourceMappingURL=pointer.d.ts.map