UNPKG

@tolokoban/tgd

Version:

ToloGameDev library for WebGL2

35 lines 1.17 kB
import type { TgdMat4, TgdVec3 } from "."; import { TgdVec4 } from "."; import type { ArrayNumber3, ArrayNumber4 } from "./types"; export declare class TgdBoundingBox { private xMin; private yMin; private zMin; private xMax; private yMax; private zMax; constructor(...points: ArrayNumber3[]); get min(): ArrayNumber3; get max(): ArrayNumber3; get center(): ArrayNumber3; get size(): ArrayNumber3; copyFrom(bbox: { min: ArrayNumber3; max: ArrayNumber3; }): this; clone(transfoMatrix?: TgdMat4): TgdBoundingBox; containsPoint([x, y, z]: ArrayNumber3 | ArrayNumber4 | TgdVec3 | TgdVec4): boolean; containsBBox({ min, max, }: { min: ArrayNumber3 | ArrayNumber4 | TgdVec3 | TgdVec4; max: ArrayNumber3 | ArrayNumber4 | TgdVec3 | TgdVec4; }): boolean; addBBox(bbox: { min: ArrayNumber3; max: ArrayNumber3; }): this; addPoint(x: number, y: number, z: number): this; addSphere(x: number, y: number, z: number, r: number): this; makeContainingCube(): TgdBoundingBox; debug(caption?: string): void; } //# sourceMappingURL=bounding-box.d.ts.map