@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
25 lines • 1.04 kB
TypeScript
import type { TgdInterfaceTransformable } from "../../interface";
import { TgdTransfo } from "../../math";
import { TgdPainter } from "../painter";
import type { TgdSprite } from "./types";
export type { TgdSprite } from "./types";
export declare abstract class TgdPainterSpritesAbstract<Base extends TgdSprite, Type extends Base> extends TgdPainter implements TgdInterfaceTransformable {
readonly transfo: TgdTransfo;
abstract list(): ReadonlyArray<Type>;
abstract forEach(callback: (sprite: Type) => void): void;
abstract filter(test: (sprite: Type) => boolean): ReadonlyArray<Type>;
abstract get count(): number;
abstract get capacity(): number;
/**
* Delete all sprites.
*/
abstract clear(): void;
abstract add(data: Omit<Type, keyof Base> & Partial<Omit<Type, "id">>): Type;
abstract remove(sprite: {
id: number;
}): void;
abstract delete(): void;
abstract paint(): void;
abstract debug(caption?: string): void;
}
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