export declare const VERT = "#version 300 es\n\nuniform float uniZoom;\nuniform float uniZ;\n\nin vec4 attPoint;\n\nout vec4 varPoint;\n\nvoid main() {\n varPoint = vec4(attPoint.xy * uniZoom, 1.0, 1.0);\n gl_Position = vec4(attPoint.xy, uniZ, 1.0);\n}";