@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
18 lines (13 loc) • 643 B
JavaScript
export const FRAG = `
precision highp float;
uniform mat4 uniTransfo;
uniform mat4 uniMatrix;
uniform samplerCube uniTexture;
uniform vec4 uniTint;
in vec4 varPoint;
out vec4 FragColor;
void main() {
vec4 t = uniTransfo * uniMatrix * varPoint;
FragColor = texture(uniTexture, normalize(t.xyz)) * uniTint;
}`;
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