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@tolokoban/tgd

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ToloGameDev library for WebGL2

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export declare const FRAG = "#version 300 es\n\nprecision highp float;\n\nuniform mat4 uniTransfo;\nuniform mat4 uniMatrix;\nuniform samplerCube uniTexture;\nuniform vec4 uniTint;\n\nin vec4 varPoint;\n\nout vec4 FragColor;\n\nvoid main() {\n vec4 t = uniTransfo * uniMatrix * varPoint;\n FragColor = texture(uniTexture, normalize(t.xyz)) * uniTint;\n}"; //# sourceMappingURL=skybox.frag.d.ts.map