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@tolokoban/tgd

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ToloGameDev library for WebGL2

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export const FRAG = `#version 300 es precision highp float; in vec3 varNormal; out vec4 FragColor; const vec3 SHIFT = vec3(1.0, 1.0, 1.0); void main() { vec3 normal = normalize(varNormal); vec3 color = (normal + SHIFT) * 0.5; FragColor = vec4(color, 1.0); } `; //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoic2hhZGVyLmZyYWcuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9zcmMvcGFpbnRlci9tZXNoL25vcm1hbHMvc2hhZGVyLmZyYWcudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IkFBQUEsTUFBTSxDQUFDLE1BQU0sSUFBSSxHQUFHOzs7Ozs7Ozs7Ozs7OztDQWNuQixDQUFBIn0=