@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
16 lines (12 loc) • 591 B
JavaScript
export const FRAG = `
precision highp float;
in vec3 varNormal;
out vec4 FragColor;
const vec3 SHIFT = vec3(1.0, 1.0, 1.0);
void main() {
vec3 normal = normalize(varNormal);
vec3 color = (normal + SHIFT) * 0.5;
FragColor = vec4(color, 1.0);
}
`;
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