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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import type { TgdContext } from "../../../context"; import type { TgdGeometry } from "../../../geometry"; import { TgdPainter } from "../../painter"; /** * Render a totaly opaque black and white mesh * with ghost material. */ export declare class TgdPainterMeshNormals extends TgdPainter { readonly context: TgdContext; private readonly prg; private readonly vao; private readonly elementsType; private readonly elementsCount; constructor(context: TgdContext, geometry: TgdGeometry); readonly paint: () => void; delete(): void; } //# sourceMappingURL=normals.d.ts.map