@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
18 lines • 602 B
TypeScript
import type { TgdContext } from "../../../context";
import type { TgdGeometry } from "../../../geometry";
import { TgdPainter } from "../../painter";
/**
* Render a totaly opaque black and white mesh
* with ghost material.
*/
export declare class TgdPainterMeshNormals extends TgdPainter {
readonly context: TgdContext;
private readonly prg;
private readonly vao;
private readonly elementsType;
private readonly elementsCount;
constructor(context: TgdContext, geometry: TgdGeometry);
readonly paint: () => void;
delete(): void;
}
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