UNPKG

@tolokoban/tgd

Version:

ToloGameDev library for WebGL2

29 lines 1.17 kB
import { TgdVec3 } from "../../../math"; import { ArrayNumber3 } from "../../../types"; import { TgdGeometry } from "../../geometry"; export interface MakeGeometryFromVolumeOptions { bboxCorner: ArrayNumber3 | TgdVec3; bboxSize: ArrayNumber3 | TgdVec3; /** * Size of the side of the voxel we use to mesh the volume. */ voxelSize: number; /** * Signed distance function that defines the volume. * @returns A Negative number if `point` is inside the volume. */ sdfPoint(x: number, y: number, z: number): number; /** * By default the name of the attribute position is "POSITION". */ attPosition?: string; /** * Marching cubes make blocky meshes. * One level of smoothing can improve this. * If it's not enough, just increase the level of smoothing. */ smoothingLevel?: number; } export declare function tgdMakePointsCloudFromVolume(options: MakeGeometryFromVolumeOptions, radiusMultiplier?: number): Float32Array<ArrayBufferLike>; export declare function tgdMakeGeometryFromVolume(options: MakeGeometryFromVolumeOptions): TgdGeometry; //# sourceMappingURL=marching-cubes.d.ts.map