UNPKG

@tolokoban/tgd

Version:

ToloGameDev library for WebGL2

13 lines 627 B
import { TgdCodeBloc } from "../shader"; /** * Copy data from one place to another, * in memory. * @see [MDN](https://developer.mozilla.org/en-US/docs/WebAssembly/Reference/Memory/Copy) */ export declare function wasm_memory_copy(from: TgdCodeBloc[], to: TgdCodeBloc[], length: TgdCodeBloc[]): TgdCodeBloc[]; /** * Fill a region of memory with the same byte value. * @see [MDN](https://developer.mozilla.org/en-US/docs/WebAssembly/Reference/Memory/Fill) */ export declare function wasm_memory_fill(from: TgdCodeBloc[], length: TgdCodeBloc[], fillByte?: TgdCodeBloc[]): TgdCodeBloc[]; //# sourceMappingURL=memory.d.ts.map