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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdCodeBloc } from "../shader"; export declare function wasm_local_get(name: string): TgdCodeBloc[]; export declare function wasm_local_set(name: string, value: TgdCodeBloc[]): TgdCodeBloc[]; /** * Store a value in a local variable and keep this value on the stack. * @see [MDN](https://developer.mozilla.org/en-US/docs/WebAssembly/Reference/Variables/Local_tee) */ export declare function wasm_local_tee(name: string, value: TgdCodeBloc[]): TgdCodeBloc[]; //# sourceMappingURL=local.d.ts.map