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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdTypeArrayForElements } from "../types"; /** * drawElements() can be used with 8, 16 or 32 unsinged ints arrays. * But the function does not know what type was passed as argument. * You need to specify the type: UNSIGNED_BYTE, UNSIGNED_SHORT or * UNSIGNED_INT. * * This helper function gives you the type of the array passed as argument. */ export declare function webglElementTypeFromTypedArray(typedArray: TgdTypeArrayForElements): 5121 | 5123 | 5125; /** * @returns A type array that uses the less possible space in memory. * * For instance, if `arr` has no value above 255, we can return `Uint8Array` * because a byte will suffice to store each value. */ export declare function webglElementTypeArrayFromNumberArray(arr: number[]): Uint8Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint32Array<ArrayBuffer>; export declare function webglTypedArrayFromBufferSource(bufferSource: BufferSource, type: number): Float32Array<ArrayBuffer> | Uint8Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Int8Array<ArrayBuffer> | Int16Array<ArrayBuffer>; export declare function webglLookup(type: number | keyof WebGL2RenderingContext): keyof WebGL2RenderingContext; //# sourceMappingURL=webgl.d.ts.map