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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import type { TgdEvent } from "../event"; export interface TgdTimeOptions { speed: number; context: { eventPaintEnter: TgdEvent<{ playing: boolean; }>; }; } /** * Use this class to abstract the time given by a `TgdContext`. */ export declare class TgdTime { /** * Multiply the real time by this factor. */ private _speed; private playing; private timeStart; private timeStop; private secondsAtSpeedZero; private speedAtPause; private firstUpdate; private context; constructor({ speed, context }?: Partial<TgdTimeOptions>); get speed(): number; set speed(speed: number); get seconds(): number; set seconds(seconds: number); get milliseconds(): number; set milliseconds(milliseconds: number); /** * If you bind to a context, you don't need to call `update()` yourself, * because it will be called automatically at every repaint. */ bind(context: { eventPaintEnter: TgdEvent<{ playing: boolean; }>; } | undefined): void; unbind(): void; reset(): void; update(context: { playing: boolean; }): void; private get time(); private readonly actualUpdate; } //# sourceMappingURL=time.d.ts.map