@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
20 lines • 628 B
TypeScript
import { TgdMaterialOptions } from "../material";
export declare class TgdTextureProcedural {
/**
* Name of the vec4 attribute holding the vertex position.
* Default to `POSITION`.
*/
readonly attPosition: string;
/**
* Name of the vec3 attribute holding the normal.
* Default to `NORMAL`.
*/
readonly attNormal: string;
/**
* Name of the vec2 attribute holding the texture coordinates (UV).
* Default to `TEXCOORD_0`
*/
readonly attUV: string;
constructor({ attPosition, attNormal, attUV }: TgdMaterialOptions);
}
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