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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdMaterialOptions } from "../material"; export declare class TgdTextureProcedural { /** * Name of the vec4 attribute holding the vertex position. * Default to `POSITION`. */ readonly attPosition: string; /** * Name of the vec3 attribute holding the normal. * Default to `NORMAL`. */ readonly attNormal: string; /** * Name of the vec2 attribute holding the texture coordinates (UV). * Default to `TEXCOORD_0` */ readonly attUV: string; constructor({ attPosition, attNormal, attUV }: TgdMaterialOptions); } //# sourceMappingURL=procedural.d.ts.map