@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
64 lines • 3.95 kB
TypeScript
import { type TgdCamera } from "../../camera";
import { TgdColor } from "../../color";
import { TgdContext } from "../../context";
import { TgdDataset } from "../../dataset";
import { TgdGeometry } from "../../geometry";
import { TgdTransfo, TgdVec4 } from "../../math";
import { TgdTexture2D } from "../../texture";
import { ArrayNumber4, type TgdTypeArrayForElements } from "../../types";
import type { TgdFormatGltf, TgdFormatGltfAccessor, TgdFormatGltfBufferView, TgdFormatGltfCamera, TgdFormatGltfEmbededData, TgdFormatGltfImage, TgdFormatGltfMaterial, TgdFormatGltfMesh, TgdFormatGltfMeshPrimitive, TgdFormatGltfNode, TgdFormatGltfScene } from "../../types/gltf";
export declare class TgdDataGlb {
private readonly chunks;
private readonly images;
readonly fileSize: number;
static parse(content: ArrayBuffer): Promise<TgdDataGlb>;
readonly json: Readonly<TgdFormatGltf>;
private readonly cacheBufferViewDatas;
/**
* @param content The binary content of a GLB file.
*/
private constructor();
getJson(): Readonly<TgdFormatGltf>;
createTransfoFromNode(node: TgdFormatGltfNode): TgdTransfo;
createCameraByName(name: string): TgdCamera;
getBufferViews(): TgdFormatGltfBufferView[];
getBufferView(bufferViewIndex: number): TgdFormatGltfBufferView | undefined;
getCamera(cameraIndex: number): TgdFormatGltfCamera;
getImages(): TgdFormatGltfImage[];
getImage(imageIndexOrName: number | string): TgdFormatGltfImage | undefined;
getImageAsHTMLElement(imageIndexOrName: number | string): HTMLImageElement | undefined;
getScenes(): TgdFormatGltfScene[];
getScene(sceneIndex: number): TgdFormatGltfScene;
getNodes(): TgdFormatGltfNode[];
getNode(nodeIndex: number): TgdFormatGltfNode;
getNodeByName(nodeName: string): TgdFormatGltfNode | undefined;
getNodeByNameOrThrow(nodeName: string): TgdFormatGltfNode;
getAccessor(accessorIndex?: number): TgdFormatGltfAccessor;
getMaterial(materialIndex: number): TgdFormatGltfMaterial;
getMesh(meshIndexOrName?: TgdFormatGltfMesh | number | string): TgdFormatGltfMesh | undefined;
getMeshOrThrow(meshIndexOrName?: TgdFormatGltfMesh | number | string): TgdFormatGltfMesh;
getMeshPrimitive(meshIndexOrName?: TgdFormatGltfMesh | number | string, primitiveIndex?: number): TgdFormatGltfMeshPrimitive;
getMeshPrimitiveIndices(meshIndexOrName?: TgdFormatGltfMesh | number | string, primitiveIndex?: number): TgdTypeArrayForElements;
getAccessorByAttributeName(primitive: TgdFormatGltfMeshPrimitive, attribName: string): TgdFormatGltfAccessor | TgdFormatGltfEmbededData;
createTexture2D(context: TgdContext, textureIndex: number, color?: ArrayNumber4 | TgdVec4 | TgdColor): TgdTexture2D;
getBufferViewData(accessor: TgdFormatGltfAccessor): Int8Array | Uint8Array | Int16Array | Uint16Array | Uint32Array | Float32Array;
getBufferViewData(bufferViewIndex: number, type?: number | "Int8" | "Uint8" | "Int16" | "Uint16" | "Uint32" | "Float32"): Int8Array | Uint8Array | Int16Array | Uint16Array | Uint32Array | Float32Array;
findAccessorForBufferView(bufferViewIndex: number): TgdFormatGltfAccessor | undefined;
setAttrib(dataset: TgdDataset, attribName: string, meshIndexOrName?: TgdFormatGltfMesh | number | string, primitiveIndex?: number, primitiveAttribName?: string): void;
makeGeometry(options?: {
computeNormals?: boolean;
meshIndex?: number | string;
primitiveIndex?: number;
attPositionName?: string;
attNormalName?: string;
attTextureCoordsName?: string;
}): TgdGeometry;
makeDataset({ meshIndex, primitiveIndex, attPositionName, attNormalName, attTextureCoordsName, }?: {
meshIndex?: number | string;
primitiveIndex?: number;
attPositionName?: string;
attNormalName?: string;
attTextureCoordsName?: string;
}): TgdDataset;
}
//# sourceMappingURL=gltf.d.ts.map