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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { type TgdCamera } from "../../camera"; import { TgdColor } from "../../color"; import { TgdContext } from "../../context"; import { TgdDataset } from "../../dataset"; import { TgdGeometry } from "../../geometry"; import { TgdTransfo, TgdVec4 } from "../../math"; import { TgdTexture2D } from "../../texture"; import { ArrayNumber4, type TgdTypeArrayForElements } from "../../types"; import type { TgdFormatGltf, TgdFormatGltfAccessor, TgdFormatGltfBufferView, TgdFormatGltfCamera, TgdFormatGltfEmbededData, TgdFormatGltfImage, TgdFormatGltfMaterial, TgdFormatGltfMesh, TgdFormatGltfMeshPrimitive, TgdFormatGltfNode, TgdFormatGltfScene } from "../../types/gltf"; export declare class TgdDataGlb { private readonly chunks; private readonly images; readonly fileSize: number; static parse(content: ArrayBuffer): Promise<TgdDataGlb>; readonly json: Readonly<TgdFormatGltf>; private readonly cacheBufferViewDatas; /** * @param content The binary content of a GLB file. */ private constructor(); getJson(): Readonly<TgdFormatGltf>; createTransfoFromNode(node: TgdFormatGltfNode): TgdTransfo; createCameraByName(name: string): TgdCamera; getBufferViews(): TgdFormatGltfBufferView[]; getBufferView(bufferViewIndex: number): TgdFormatGltfBufferView | undefined; getCamera(cameraIndex: number): TgdFormatGltfCamera; getImages(): TgdFormatGltfImage[]; getImage(imageIndexOrName: number | string): TgdFormatGltfImage | undefined; getImageAsHTMLElement(imageIndexOrName: number | string): HTMLImageElement | undefined; getScenes(): TgdFormatGltfScene[]; getScene(sceneIndex: number): TgdFormatGltfScene; getNodes(): TgdFormatGltfNode[]; getNode(nodeIndex: number): TgdFormatGltfNode; getNodeByName(nodeName: string): TgdFormatGltfNode | undefined; getNodeByNameOrThrow(nodeName: string): TgdFormatGltfNode; getAccessor(accessorIndex?: number): TgdFormatGltfAccessor; getMaterial(materialIndex: number): TgdFormatGltfMaterial; getMesh(meshIndexOrName?: TgdFormatGltfMesh | number | string): TgdFormatGltfMesh | undefined; getMeshOrThrow(meshIndexOrName?: TgdFormatGltfMesh | number | string): TgdFormatGltfMesh; getMeshPrimitive(meshIndexOrName?: TgdFormatGltfMesh | number | string, primitiveIndex?: number): TgdFormatGltfMeshPrimitive; getMeshPrimitiveIndices(meshIndexOrName?: TgdFormatGltfMesh | number | string, primitiveIndex?: number): TgdTypeArrayForElements; getAccessorByAttributeName(primitive: TgdFormatGltfMeshPrimitive, attribName: string): TgdFormatGltfAccessor | TgdFormatGltfEmbededData; createTexture2D(context: TgdContext, textureIndex: number, color?: ArrayNumber4 | TgdVec4 | TgdColor): TgdTexture2D; getBufferViewData(accessor: TgdFormatGltfAccessor): Int8Array | Uint8Array | Int16Array | Uint16Array | Uint32Array | Float32Array; getBufferViewData(bufferViewIndex: number, type?: number | "Int8" | "Uint8" | "Int16" | "Uint16" | "Uint32" | "Float32"): Int8Array | Uint8Array | Int16Array | Uint16Array | Uint32Array | Float32Array; findAccessorForBufferView(bufferViewIndex: number): TgdFormatGltfAccessor | undefined; setAttrib(dataset: TgdDataset, attribName: string, meshIndexOrName?: TgdFormatGltfMesh | number | string, primitiveIndex?: number, primitiveAttribName?: string): void; makeGeometry(options?: { computeNormals?: boolean; meshIndex?: number | string; primitiveIndex?: number; attPositionName?: string; attNormalName?: string; attTextureCoordsName?: string; }): TgdGeometry; makeDataset({ meshIndex, primitiveIndex, attPositionName, attNormalName, attTextureCoordsName, }?: { meshIndex?: number | string; primitiveIndex?: number; attPositionName?: string; attNormalName?: string; attTextureCoordsName?: string; }): TgdDataset; } //# sourceMappingURL=gltf.d.ts.map