UNPKG

@tolokoban/tgd

Version:

ToloGameDev library for WebGL2

2 lines 340 B
export declare const FRAG = "#version 300 es\n\nprecision highp float;\n\nin vec3 varNormal;\nout vec4 FragColor;\n\nconst vec3 SHIFT = vec3(1.0, 1.0, 1.0);\n\nvoid main() {\n vec3 normal = normalize(varNormal);\n vec3 color = (normal + SHIFT) * 0.5;\n FragColor = vec4(color, 1.0);\n}\n"; //# sourceMappingURL=shader.frag.d.ts.map