@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
43 lines • 1.26 kB
TypeScript
import { TgdContext } from "../../../context";
import { TgdMaterial } from "../../../material";
import type { TgdDataGlb } from "../../../parser";
import { TgdTextureCube } from "../../../texture";
import type { ArrayNumber3, ArrayNumber4 } from "../../../types";
import { TgdPainterMesh } from "../mesh";
export interface TgdPainterMeshGltfMaterialDescription {
name: string;
asset: TgdDataGlb;
context: TgdContext;
color?: ArrayNumber4;
abedo?: {
imageIndex: number;
};
metallicRoughness?: {
imageIndex: number;
};
normal?: {
imageIndex: number;
};
occlusion?: {
imageIndex: number;
};
emission?: {
imageIndex: number;
strength: ArrayNumber3;
};
skybox?: TgdTextureCube;
}
export interface TgdPainterMeshGltfOptions {
asset: TgdDataGlb;
meshIndexOrName?: number | string;
primitiveIndex?: number;
name?: string;
material?: TgdMaterial | ((this: void, options: TgdPainterMeshGltfMaterialDescription) => TgdMaterial);
skybox?: TgdTextureCube;
}
/**
*/
export declare class TgdPainterMeshGltf extends TgdPainterMesh {
constructor(context: TgdContext, options: TgdPainterMeshGltfOptions);
}
//# sourceMappingURL=gltf.d.ts.map