UNPKG

@tolokoban/tgd

Version:

ToloGameDev library for WebGL2

43 lines 1.26 kB
import { TgdContext } from "../../../context"; import { TgdMaterial } from "../../../material"; import type { TgdDataGlb } from "../../../parser"; import { TgdTextureCube } from "../../../texture"; import type { ArrayNumber3, ArrayNumber4 } from "../../../types"; import { TgdPainterMesh } from "../mesh"; export interface TgdPainterMeshGltfMaterialDescription { name: string; asset: TgdDataGlb; context: TgdContext; color?: ArrayNumber4; abedo?: { imageIndex: number; }; metallicRoughness?: { imageIndex: number; }; normal?: { imageIndex: number; }; occlusion?: { imageIndex: number; }; emission?: { imageIndex: number; strength: ArrayNumber3; }; skybox?: TgdTextureCube; } export interface TgdPainterMeshGltfOptions { asset: TgdDataGlb; meshIndexOrName?: number | string; primitiveIndex?: number; name?: string; material?: TgdMaterial | ((this: void, options: TgdPainterMeshGltfMaterialDescription) => TgdMaterial); skybox?: TgdTextureCube; } /** */ export declare class TgdPainterMeshGltf extends TgdPainterMesh { constructor(context: TgdContext, options: TgdPainterMeshGltfOptions); } //# sourceMappingURL=gltf.d.ts.map