@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
40 lines • 1.33 kB
TypeScript
import { TgdContext } from "../../context";
import { TgdPainter } from "../painter";
import { TgdShaderFragment } from "../../shader/fragment";
import { TgdProgram } from "../../program";
export interface TgdPainterFragmentShaderOptions {
/**
* The fragment shader have access to these uniforms and varyings:
*
* ```glsl
* uniform float uniAspectRatio; // Screen W/H
* uniform float uniAspectRatioInverse; // Screen H/W
* uniform float uniTime; // Time in seconds.
* in vec2 varUV;
* in vec2 varPoint;
* ```
*/
shader: TgdShaderFragment;
flipY?: boolean;
name?: string;
/**
* If this function is defined, it will be called at each frame.
* Most of the time, it is used tu update the uniforms.
*/
setUniforms?(options: {
context: TgdContext;
program: TgdProgram;
time: number;
delta: number;
}): void;
}
export declare class TgdPainterFragmentShader extends TgdPainter {
readonly context: TgdContext;
private readonly options;
private readonly program;
private readonly vao;
constructor(context: TgdContext, options: TgdPainterFragmentShaderOptions);
delete(): void;
paint(time: number, delta: number): void;
}
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