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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdContext } from "../../context"; import { TgdPainter } from "../painter"; import { TgdShaderFragment } from "../../shader/fragment"; import { TgdProgram } from "../../program"; export interface TgdPainterFragmentShaderOptions { /** * The fragment shader have access to these uniforms and varyings: * * ```glsl * uniform float uniAspectRatio; // Screen W/H * uniform float uniAspectRatioInverse; // Screen H/W * uniform float uniTime; // Time in seconds. * in vec2 varUV; * in vec2 varPoint; * ``` */ shader: TgdShaderFragment; flipY?: boolean; name?: string; /** * If this function is defined, it will be called at each frame. * Most of the time, it is used tu update the uniforms. */ setUniforms?(options: { context: TgdContext; program: TgdProgram; time: number; delta: number; }): void; } export declare class TgdPainterFragmentShader extends TgdPainter { readonly context: TgdContext; private readonly options; private readonly program; private readonly vao; constructor(context: TgdContext, options: TgdPainterFragmentShaderOptions); delete(): void; paint(time: number, delta: number): void; } //# sourceMappingURL=fragment-shader.d.ts.map