@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
30 lines • 969 B
TypeScript
import { TgdLight } from "../light";
import { TgdVec4 } from "../math";
import { TgdTexture2D } from "../texture";
import type { ArrayNumber4 } from "../types";
import { TgdMaterial } from "./material";
export type TgdMaterialDiffuseOptions = Partial<{
color: TgdVec4 | ArrayNumber4 | TgdTexture2D;
light: TgdLight;
ambient: TgdLight;
specularExponent: number;
specularIntensity: number;
lockLightsToCamera: boolean;
/**
* Every fragment with an alpha strictly lower than `alphaCut`
* will be discarded.
*/
alphaCut: number;
}>;
export declare class TgdMaterialDiffuse extends TgdMaterial {
light: TgdLight;
ambient: TgdLight;
specularExponent: number;
specularIntensity: number;
alphaCut: number;
readonly texture: TgdTexture2D | null;
private readonly lightColor;
private readonly ambientColor;
constructor(options?: TgdMaterialDiffuseOptions);
}
//# sourceMappingURL=diffuse.d.ts.map