UNPKG

@tolokoban/tgd

Version:

ToloGameDev library for WebGL2

30 lines 969 B
import { TgdLight } from "../light"; import { TgdVec4 } from "../math"; import { TgdTexture2D } from "../texture"; import type { ArrayNumber4 } from "../types"; import { TgdMaterial } from "./material"; export type TgdMaterialDiffuseOptions = Partial<{ color: TgdVec4 | ArrayNumber4 | TgdTexture2D; light: TgdLight; ambient: TgdLight; specularExponent: number; specularIntensity: number; lockLightsToCamera: boolean; /** * Every fragment with an alpha strictly lower than `alphaCut` * will be discarded. */ alphaCut: number; }>; export declare class TgdMaterialDiffuse extends TgdMaterial { light: TgdLight; ambient: TgdLight; specularExponent: number; specularIntensity: number; alphaCut: number; readonly texture: TgdTexture2D | null; private readonly lightColor; private readonly ambientColor; constructor(options?: TgdMaterialDiffuseOptions); } //# sourceMappingURL=diffuse.d.ts.map