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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdMaterial } from "./material"; /** * This material is to be used along with `TgdPainterBackgroundWithDepth`. * It will only convert the distance to the camera (float between 0.0 and 1.0) * into the color channels R, G and B. * @see TgdPainterBackgroundWithDepth */ export declare class TgdMaterialDepth extends TgdMaterial { constructor(); } //# sourceMappingURL=depth.d.ts.map