@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
11 lines • 397 B
TypeScript
import { TgdMaterial } from "./material";
/**
* This material is to be used along with `TgdPainterBackgroundWithDepth`.
* It will only convert the distance to the camera (float between 0.0 and 1.0)
* into the color channels R, G and B.
* @see TgdPainterBackgroundWithDepth
*/
export declare class TgdMaterialDepth extends TgdMaterial {
constructor();
}
//# sourceMappingURL=depth.d.ts.map