@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
13 lines • 408 B
TypeScript
/**
* If you want to use an external font in a canvas,
* you will have tio load it first.
*
* ```ts
* await tgdLoadFont("MyFont", "https://example.com/myFont.woff2")
* const ctx = canvas.getContext("2d")
* ctx.font = "24px MyFont"
* ctx.fillText("Hello world!", 100, 100)
* ```
*/
export declare function tgdLoadFont(name: string, url: string): Promise<FontFace>;
//# sourceMappingURL=font.d.ts.map