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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdVec4 } from "../math"; import type { ArrayNumber4 } from "../types"; export declare class TgdColor { static fromHSL(H: number, S: number, L: number): TgdColor; static fromPaletteLinear(factor: number, palette: Array<string | TgdColor>): TgdColor; static fromPaletteClosest(factor: number, palette: Array<string | TgdColor>): TgdColor; static fromMix(factor: number, color0: string | TgdColor, color1: string | TgdColor): TgdColor; static fromString(colorCSS: string): TgdColor; /** Red [0..1] */ private _R; /** Green [0..1] */ private _G; /** Blue [0..1] */ private _B; /** Alpha [0..1] */ private _A; /** Hue [0..1] */ private _H; /** Saturation [0..1] */ private _S; /** Lumimance [0..1] */ private _L; constructor(); constructor(color: string | ArrayNumber4 | TgdVec4 | TgdColor); constructor(r: number, g: number, b: number); constructor(r: number, g: number, b: number, a: number); get R(): number; set R(v: number); get G(): number; set G(v: number); get B(): number; set B(v: number); get A(): number; set A(v: number); get H(): number; set H(v: number); get S(): number; set S(v: number); get L(): number; set L(v: number); parse(color: string): this; toString(): string; toVec4(target?: TgdVec4): TgdVec4; toArayNumber4(target?: ArrayNumber4): ArrayNumber4; rgb2hsl(): this; hsl2rgb(): this; luminanceSet(lum: number): this; luminanceMul(factor: number, max?: number): this; alphaSet(alpha: number): this; alphaMul(factor: number): this; } //# sourceMappingURL=color.d.ts.map