@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
52 lines • 1.69 kB
TypeScript
import { TgdVec4 } from "../math";
import type { ArrayNumber4 } from "../types";
export declare class TgdColor {
static fromHSL(H: number, S: number, L: number): TgdColor;
static fromPaletteLinear(factor: number, palette: Array<string | TgdColor>): TgdColor;
static fromPaletteClosest(factor: number, palette: Array<string | TgdColor>): TgdColor;
static fromMix(factor: number, color0: string | TgdColor, color1: string | TgdColor): TgdColor;
static fromString(colorCSS: string): TgdColor;
/** Red [0..1] */
private _R;
/** Green [0..1] */
private _G;
/** Blue [0..1] */
private _B;
/** Alpha [0..1] */
private _A;
/** Hue [0..1] */
private _H;
/** Saturation [0..1] */
private _S;
/** Lumimance [0..1] */
private _L;
constructor();
constructor(color: string | ArrayNumber4 | TgdVec4 | TgdColor);
constructor(r: number, g: number, b: number);
constructor(r: number, g: number, b: number, a: number);
get R(): number;
set R(v: number);
get G(): number;
set G(v: number);
get B(): number;
set B(v: number);
get A(): number;
set A(v: number);
get H(): number;
set H(v: number);
get S(): number;
set S(v: number);
get L(): number;
set L(v: number);
parse(color: string): this;
toString(): string;
toVec4(target?: TgdVec4): TgdVec4;
toArayNumber4(target?: ArrayNumber4): ArrayNumber4;
rgb2hsl(): this;
hsl2rgb(): this;
luminanceSet(lum: number): this;
luminanceMul(factor: number, max?: number): this;
alphaSet(alpha: number): this;
alphaMul(factor: number): this;
}
//# sourceMappingURL=color.d.ts.map