@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
24 lines • 865 B
TypeScript
import { TgdCodeFunctions } from "../shader";
/**
* Transform a vertex coords from world space to camera space.
*/
export declare function tgdCodeFunction_vertexFromWorldToCamera({ name, uniModelViewMatrix, }?: {
name?: string;
uniModelViewMatrix?: string;
}): TgdCodeFunctions;
/**
* Transform a mormal coords from world space to camera space.
*/
export declare function tgdCodeFunction_normalFromWorldToCamera({ name, uniModelViewMatrix, }?: {
name?: string;
uniModelViewMatrix?: string;
}): TgdCodeFunctions;
/**
* Transform a vertex coords from world space to camera space.
*/
export declare function tgdCodeFunction_vertexFromWorldToScreen({ name, uniModelViewMatrix, uniProjectionMatrix, }?: {
name?: string;
uniModelViewMatrix?: string;
uniProjectionMatrix?: string;
}): TgdCodeFunctions;
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