@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
19 lines (14 loc) • 622 B
JavaScript
export const FRAG = `
precision highp float;
uniform sampler2D uniTexture;
in vec2 varUV;
out vec4 FragColor;
void main() {
vec2 uv = varUV + gl_PointCoord * vec2(0.333333333, 0.5);
FragColor = texture(uniTexture, uv);
if (FragColor.w < 1.0) {
discard;
}
}
`;
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