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@tolokoban/tgd

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ToloGameDev library for WebGL2

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export const FRAG = `#version 300 es precision highp float; uniform sampler2D uniTexture; in vec2 varUV; out vec4 FragColor; void main() { vec2 uv = varUV + gl_PointCoord * vec2(0.333333333, 0.5); FragColor = texture(uniTexture, uv); if (FragColor.w < 1.0) { discard; } } `; //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoic2hhZGVyLmZyYWcuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9zcmMvY2FudmFzL2dpem1vL3BhaW50ZXIvc2hhZGVyLmZyYWcudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IkFBQUEsTUFBTSxDQUFDLE1BQU0sSUFBSSxHQUFHOzs7Ozs7Ozs7Ozs7Ozs7OztDQWlCbkIsQ0FBQSJ9