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@tolokoban/tgd

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ToloGameDev library for WebGL2

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export declare const FRAG = "#version 300 es\n\nprecision highp float;\n\nuniform sampler2D uniTexture;\n\nin vec2 varUV;\nout vec4 FragColor;\n\n\nvoid main() {\n vec2 uv = varUV + gl_PointCoord * vec2(0.333333333, 0.5);\n FragColor = texture(uniTexture, uv);\n if (FragColor.w < 1.0) {\n discard;\n }\n}\n"; //# sourceMappingURL=shader.frag.d.ts.map