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@tolokoban/tgd

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ToloGameDev library for WebGL2

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import { TgdContext, TgdContextOptions } from "../../context"; import { TgdEvent } from "../../event"; import { TgdQuat } from "../../math"; export interface TgdCanvasGizmoOptions extends TgdContextOptions { canvas?: HTMLCanvasElement; } /** * The Gizmo displays the orientation of an attached camera. * You can click one of the axis to force the camera to face it. */ export declare class TgdCanvasGizmo { private readonly options; /** * The user clicked a tip, so we dispatch the target orientation. */ eventTipClick: TgdEvent<{ from: Readonly<TgdQuat>; to: Readonly<TgdQuat>; }>; private _canvas; private context; private contextExternal; private readonly cameraInternal; private orbiter; private tipsPainter; constructor(options?: TgdCanvasGizmoOptions); /** * Attach the camera we want to track and control. */ attachContext(context: TgdContext): void; detach(): void; private attach; private readonly handleExternalPaint; private readonly handleInternalToExternal; get canvas(): HTMLCanvasElement | null; set canvas(canvas: HTMLCanvasElement | null); private readonly handleTap; private findAxisX; private findAxisY; } //# sourceMappingURL=gizmo.d.ts.map