@tolokoban/tgd
Version:
ToloGameDev library for WebGL2
35 lines • 1.17 kB
TypeScript
import type { TgdMat4, TgdVec3 } from ".";
import { TgdVec4 } from ".";
import type { ArrayNumber3, ArrayNumber4 } from "./types";
export declare class TgdBoundingBox {
private xMin;
private yMin;
private zMin;
private xMax;
private yMax;
private zMax;
constructor(...points: ArrayNumber3[]);
get min(): ArrayNumber3;
get max(): ArrayNumber3;
get center(): ArrayNumber3;
get size(): ArrayNumber3;
copyFrom(bbox: {
min: ArrayNumber3;
max: ArrayNumber3;
}): this;
clone(transfoMatrix?: TgdMat4): TgdBoundingBox;
containsPoint([x, y, z]: ArrayNumber3 | ArrayNumber4 | TgdVec3 | TgdVec4): boolean;
containsBBox({ min, max, }: {
min: ArrayNumber3 | ArrayNumber4 | TgdVec3 | TgdVec4;
max: ArrayNumber3 | ArrayNumber4 | TgdVec3 | TgdVec4;
}): boolean;
addBBox(bbox: {
min: ArrayNumber3;
max: ArrayNumber3;
}): this;
addPoint(x: number, y: number, z: number): this;
addSphere(x: number, y: number, z: number, r: number): this;
makeContainingCube(): TgdBoundingBox;
debug(caption?: string): void;
}
//# sourceMappingURL=bounding-box.d.ts.map