@tokens-studio/graph-engine
Version:
An execution engine to handle Token Studios generators and resolvers
36 lines • 1.05 kB
TypeScript
import { INodeDefinition, Node } from '../../programmatic/node.js';
import { ToInput } from '../../programmatic/input.js';
import { ToOutput } from '../../programmatic/output.js';
/**
* @example
* The expected way to use the switch since it relies on dynamic inputs, is to add new Inputs for the switch node
* ```ts
* const switchNode = new SwitchNode();
* switchNode.addInput("foo", {
* type: AnySchema,
* });
*
* switchNode.addInput("bar", {
* type: AnySchema,
* });
*
* //Now if the condition matches the name 'foo' it will output the value of the foo input
* // If no condition matches, it will output the value of the `default` input
*
* ```
*/
export default class NodeDefinition<T> extends Node {
static title: string;
static type: string;
static description: string;
inputs: ToInput<{
default: T;
condition: string;
}>;
output: ToOutput<{
value: T;
}>;
constructor(props: INodeDefinition);
execute(): void | Promise<void>;
}
//# sourceMappingURL=switch.d.ts.map