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@tokens-studio/graph-engine

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An execution engine to handle Token Studios generators and resolvers

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/** * Identifies the version of the engine that the graph was created with */ export declare const annotatedVersion = "engine.version"; /** * Identifies the index of the variadic input */ export declare const annotatedVariadicIndex = "engine.index"; /** * Identifies the current play state of the engine */ export declare const annotatedPlayState = "engine.playState"; export declare const annotatedCapabilityPrefix = "engine.capability."; /** * Hides a property from being exposed to the parent in the subgraph */ export declare const hideFromParentSubgraph = "engine.hideFromParentSubgraph"; /** * Indicates that node will use dynamically created inputs */ export declare const annotatedDynamicInputs = "engine.dynamicInputs"; /** * Indicates that there should only ever be one instance of this node in the graph */ export declare const annotatedSingleton = "engine.singleton"; /** * Indicates whether the node is deletable. Default is true */ export declare const annotatedDeleteable = "engine.deletable"; /** * Indicates that a node is currently running */ export declare const annotatedNodeRunning = "engine.nodeRunning"; /** * Unique id of the entity */ export declare const annotatedId = "engine.id"; //# sourceMappingURL=index.d.ts.map